VR/AR Studies, Digital Product Design

VR/AR Studies, Digital Product Design

VR/AR Studies, Digital Product Design

VR/AR Studies, Digital Product Design

A narrative perspective from objects
surround us yet define us.

A narrative perspective
from objects surround us,
yet define us.

A narrative perspective from
objects surround us,
yet define us.

A narrative perspective from objects
surround us yet define us.

A narrative perspective
from objects surround us,
yet define us.

A narrative perspective from
objects surround us,
yet define us.

A narrative perspective from objects
surround us yet define us.

A narrative perspective
from objects surround us,
yet define us.

A narrative perspective from
objects surround us,
yet define us.

A narrative perspective from objects
surround us yet define us.

A narrative perspective
from objects surround us,
yet define us.

A narrative perspective from
objects surround us,
yet define us.

a

Project

Subjective Objects

Year

2019-2020

Featured

Grand Prize in Fashion Communication Category - ArtsThread Global Design Graduate Show, 2020

@ Vice i-D Media

@ Google Arts & Culture

Role

Garment Design / Fabrication, 3D Visualization, User Interface Crafting

Collaboration

Eno Lyu (Photographer & Video Editor)

Brief

This project is about simulating the bionic perspective from the object itself to the human at the time of COVID-19.


In my mind of creating the system of my daily objects by turning them into giant wearable experiences for people, they are no longer “invisible” to people and they act like a reliable guardian who has tangible feeling in the process of interactions with humans and always keeping the joyfulness in the moments of people staying at home. Can we find new ways to experience the realities or inanimate objects in order to push new design boundaries? By emphasizing the everyday objects, I am not only creating life-size objects and costumes, but I also want to convey the message that our surroundings are powerful, and we can see things from different angles, sometimes so different and so unexpected that we can always be ready for any challenges in lives, even being stuck at confined space.

Why turning them into tangible wearables?
Why turning them into tangible wearables?
Why turning them into tangible wearables?

Objects Definition

I view wearables as a profoundly versatile and innovative platform, rich with endless possibilities across varied contexts. Deeply connected to the human form, they offer a unique avenue for expression, just like those familiar objects that scattered around our living spaces that shape our sense of intimacy and belonging.

Looking around in my limited surrounding, I selected a coffee mug, a sponge, and a pair of scissors—everyday items—as my main "partners" in creation. I even crafted a garment using sponge material to amplify the sensory experience due to its distinct texture where it get interesting puffy patterns every time it touches liquid.

We dressed like our favorite objects, now what?
We dressed like our favorite objects, now what?
We dressed like our favorite objects, now what?

Idea Definition

I understand that people may not want to dress unconventionally every day, just as earlier generations were skeptical about cars, preferring faster horses instead. However, I want to introduce a thought-provoking idea:


Has any mug designer truly comprehended the experience of being a mug? Imagine if we could see the world through the perspective of the everyday objects we use. In these interactions, would we discover a deeper connection to ourselves or develop a more profound understanding of the objects?

Rendering Scenes

I created VR scenes to mimic the viewpoints of everyday objects and designed garments inspired by these objects' materials for wearers to experience this new perspective.

Here, the daily objects are no longer “invisible” to people and they act like a reliable guardian who has tangible feeling in the process of interactions with humans and always keeping the joyfulness in the moments of people staying at home.
Here, everyday items become engaging guardians, enhancing home life with joy and tangible interactions.
Here, everyday items become engaging guardians, enhancing home life with joy and tangible interactions.

3D Visulization

I also created a digital mock-up of a garment product, drawing inspiration from the shapes and textures of objects I selected. My aim was to evoke a specific mood by situating them within a 3D-rendered storage room, beside a cluttered sink, and on a desk—places in my home where these objects are typically found.

To experiment with the wearables, I applied liquid to the sponge and inside the mug, enhancing their textures and creating a unique, intense experience for those wearing these object-inspired items.
Here, everyday items become engaging guardians, enhancing home life with joy and tangible interactions.
Here, everyday items become engaging guardians, enhancing home life with joy and tangible interactions.

AR Projection (Made with @ Lightform)

To also enhance the vibrancy of these "objects" beyond mere neutral colors, I utilized a Lightform projector to redefine their external appearance, adding dynamic elements.

This approach not only revitalizes the objects but also opens up possibilities for personalizing everyday items with a unique touch.

Instagram Filter (Made with @ SparkAR)

After the photo shoot with my friend, I realized my desire for more interaction between my creations and others. However, due to COVID restrictions, I adapted by developing 3D renderings of the objects, which eventually they can turned into filters. This allowed others to virtually place and view the clothing in their own living spaces, aligning more closely with my aim to highlight the significance of everyday objects in our environments.

Details

Project

Subjective Objects

Year

2022

Role

Garment Design / Fabrication, 3D Visualization, User Interface Crafting

Brief

The project aims to reimagine everyday objects as large, wearable experiences, transforming them from unnoticed items into engaging 'guardians' that offer tangible interactions with humans, especially during the isolation of COVID-19. This concept challenges traditional design boundaries by enhancing the significance of common items, creating life-sized objects and costumes to deliver a message about the strength and potential of our environment. It encourages seeing things from varied and surprising perspectives, preparing us to face life's challenges, including the restrictions of being confined to our homes.

a

Project

Subjective Objects

Year

2019-2020

Service

Fashion Collection, Material Research, AR/VR Studies

Role

Garment Design / Fabrication, 3D Visualization, User Interface Crafting

Collaboration

Eno Lyu (Photographer & Video Editor)

Brief

The project aims to reimagine everyday objects as large, wearable experiences, transforming them from unnoticed items into engaging 'guardians' that offer tangible interactions with humans, especially during the isolation of COVID-19. This concept challenges traditional design boundaries by enhancing the significance of common items, creating life-sized objects and costumes to deliver a message about the strength and potential of our environment. It encourages seeing things from varied and surprising perspectives, preparing us to face life's challenges, including the restrictions of being confined to our homes.