I view wearables as a profoundly versatile and innovative platform, rich with endless possibilities across varied contexts. Deeply connected to the human form, they offer a unique avenue for expression, just like those familiar objects that scattered around our living spaces that shape our sense of intimacy and belonging.
Looking around in my limited surrounding, I selected a coffee mug, a sponge, and a pair of scissors—everyday items—as my main "partners" in creation. I even crafted a garment using sponge material to amplify the sensory experience due to its distinct texture where it get interesting puffy patterns every time it touches liquid.
I understand that people may not want to dress unconventionally every day, just as earlier generations were skeptical about cars, preferring faster horses instead. However, I want to introduce a thought-provoking idea:
Has any mug designer truly comprehended the experience of being a mug? Imagine if we could see the world through the perspective of the everyday objects we use. In these interactions, would we discover a deeper connection to ourselves or develop a more profound understanding of the objects?
I created VR scenes to mimic the viewpoints of everyday objects and designed garments inspired by these objects' materials for wearers to experience this new perspective.
I also created a digital mock-up of a garment product, drawing inspiration from the shapes and textures of objects I selected. My aim was to evoke a specific mood by situating them within a 3D-rendered storage room, beside a cluttered sink, and on a desk—places in my home where these objects are typically found.
AR Projection (Made with @ Lightform)
To also enhance the vibrancy of these "objects" beyond mere neutral colors, I utilized a Lightform projector to redefine their external appearance, adding dynamic elements.
This approach not only revitalizes the objects but also opens up possibilities for personalizing everyday items with a unique touch.
Instagram Filter (Made with @ SparkAR)
After the photo shoot with my friend, I realized my desire for more interaction between my creations and others. However, due to COVID restrictions, I adapted by developing 3D renderings of the objects, which eventually they can turned into filters. This allowed others to virtually place and view the clothing in their own living spaces, aligning more closely with my aim to highlight the significance of everyday objects in our environments.